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  Monk Spells And Abilities
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Icon Level Name Description Category
85 Defer Death Greatly increases the amount of punishment you can absorb before death, while also increasing your regenerative capabilities while at low health. Combat Abilities (Techniques)
85 Defer Death Rk. II Greatly increases the amount of punishment you can absorb before death, while also increasing your regenerative capabilities while at low health. Combat Abilities (Techniques)
85 Defer Death Rk. III Greatly increases the amount of punishment you can absorb before death, while also increasing your regenerative capabilities while at low health. Combat Abilities (Techniques)
85 Drunken Monkey Style A chaotic attack stance offering the monk a slight chance to improve up to five different combat skills. Utility Beneficial
85 Drunken Monkey Style Rk. II A chaotic attack stance offering the monk a slight chance to improve up to five different combat skills. Utility Beneficial
85 Drunken Monkey Style Rk. III A chaotic attack stance offering the monk a slight chance to improve up to five different combat skills. Utility Beneficial
85 Flinch Briefly increases Block chance, followed by decreased mitigation over a longer period. Disciplines (Timer 1)
85 Flinch Rk. II Briefly increases Block chance, followed by decreased mitigation over a longer period. Disciplines (Timer 1)
85 Flinch Rk. III Briefly increases Block chance, followed by decreased mitigation over a longer period. Disciplines (Timer 1)
85 Moment of Placidity By remaining still and reflecting on your inner peace, you can refresh a portion of your endurance. Disciplines (Timer 4)
85 Moment of Placidity Rk. II By remaining still and reflecting on your inner peace, you can refresh a portion of your endurance. Disciplines (Timer 4)
85 Moment of Placidity Rk. III By remaining still and reflecting on your inner peace, you can refresh a portion of your endurance. Disciplines (Timer 4)
84 Punch Through Gives additional weight to your attacks, allowing you to punch through your opponent's defenses. Techniques (Offensive) (Special)
84 Punch Through Rk. II Gives additional weight to your attacks, allowing you to punch through your opponent's defenses. Techniques (Offensive) (Special)
84 Punch Through Rk. III Gives additional weight to your attacks, allowing you to punch through your opponent's defenses. Techniques (Offensive) (Special)
84 Whorl of Fists You use the whorl of fists technique to attack your opponent with three successive tiger claw punches. Techniques (Offensive) (Special)
84 Whorl of Fists Rk. II You use the whorl of fists technique to attack your opponent with three successive tiger claw punches. Techniques (Offensive) (Special)
84 Whorl of Fists Rk. III You use the whorl of fists technique to attack your opponent with three successive tiger claw punches. Techniques (Offensive) (Special)
83 Echo of Distraction Distracts your target and those near your target with a phantom sound, leaving them confused for 12 seconds. This ability cannot be used while in combat. Disciplines (Timer 6)
83 Echo of Distraction Rk. II Distracts your target and those near your target with a phantom sound, leaving them confused for 12 seconds. This ability cannot be used while in combat. Disciplines (Timer 6)
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