 |
85 |
Defer Death |
Greatly increases the amount of punishment you can absorb before death, while also increasing your regenerative capabilities while at low health. |
Combat Abilities (Techniques) |
 |
85 |
Defer Death Rk. II |
Greatly increases the amount of punishment you can absorb before death, while also increasing your regenerative capabilities while at low health. |
Combat Abilities (Techniques) |
 |
85 |
Defer Death Rk. III |
Greatly increases the amount of punishment you can absorb before death, while also increasing your regenerative capabilities while at low health. |
Combat Abilities (Techniques) |
 |
85 |
Drunken Monkey Style |
A chaotic attack stance offering the monk a slight chance to improve up to five different combat skills. |
Utility Beneficial |
 |
85 |
Drunken Monkey Style Rk. II |
A chaotic attack stance offering the monk a slight chance to improve up to five different combat skills. |
Utility Beneficial |
 |
85 |
Drunken Monkey Style Rk. III |
A chaotic attack stance offering the monk a slight chance to improve up to five different combat skills. |
Utility Beneficial |
 |
85 |
Flinch |
Briefly increases Block chance, followed by decreased mitigation over a longer period. |
Disciplines (Timer 1) |
 |
85 |
Flinch Rk. II |
Briefly increases Block chance, followed by decreased mitigation over a longer period. |
Disciplines (Timer 1) |
 |
85 |
Flinch Rk. III |
Briefly increases Block chance, followed by decreased mitigation over a longer period. |
Disciplines (Timer 1) |
 |
85 |
Moment of Placidity |
By remaining still and reflecting on your inner peace, you can refresh a portion of your endurance. |
Disciplines (Timer 4) |
 |
85 |
Moment of Placidity Rk. II |
By remaining still and reflecting on your inner peace, you can refresh a portion of your endurance. |
Disciplines (Timer 4) |
 |
85 |
Moment of Placidity Rk. III |
By remaining still and reflecting on your inner peace, you can refresh a portion of your endurance. |
Disciplines (Timer 4) |
 |
84 |
Punch Through |
Gives additional weight to your attacks, allowing you to punch through your opponent's defenses. |
Techniques (Offensive) (Special) |
 |
84 |
Punch Through Rk. II |
Gives additional weight to your attacks, allowing you to punch through your opponent's defenses. |
Techniques (Offensive) (Special) |
 |
84 |
Punch Through Rk. III |
Gives additional weight to your attacks, allowing you to punch through your opponent's defenses. |
Techniques (Offensive) (Special) |
 |
84 |
Whorl of Fists |
You use the whorl of fists technique to attack your opponent with three successive tiger claw punches. |
Techniques (Offensive) (Special) |
 |
84 |
Whorl of Fists Rk. II |
You use the whorl of fists technique to attack your opponent with three successive tiger claw punches. |
Techniques (Offensive) (Special) |
 |
84 |
Whorl of Fists Rk. III |
You use the whorl of fists technique to attack your opponent with three successive tiger claw punches. |
Techniques (Offensive) (Special) |
 |
83 |
Echo of Distraction |
Distracts your target and those near your target with a phantom sound, leaving them confused for 12 seconds. This ability cannot be used while in combat. |
Disciplines (Timer 6) |
 |
83 |
Echo of Distraction Rk. II |
Distracts your target and those near your target with a phantom sound, leaving them confused for 12 seconds. This ability cannot be used while in combat. |
Disciplines (Timer 6) |